It’s not OK to damage so much video game history. The long stability of Warcraft 3 was important for that. So many new video game genres came out of Warcraft 3 that I would consider it important for video game history. (but I could write a whole separate blog post about how Blizzard needs to treat the Warcraft 3 ecosystem with more respect and not just introduce thousands of bugs into mods. I don’t think anyone uses them in this video, at least not before you’re supposed to, so I’m just explaining it in case you’re wondering if you’re missing something important. Unfortunately one of the many things that Blizzard broke in the Reforged upgrade is research requirements, so you can now get ultimate weapons much earlier, that’s why he is talking about them so much. The other big important parts are the heroes (which you also don’t control) and you hear the streamer in the video talking a lot about “ultimate weapons.” The ultimate weapon is supposed to be an ability that you can research at the end of the game to end it more quickly. And when you’re defending your base, it has the same fast gameplay of other real time strategy games, but only for brief moments. It’s got the slow pace of a turn based strategy game but it’s real-time nature does keep the game going. Are you winning in the middle? How fast are the side-lanes progressing or retreating? What are the enemies upgrading? This is actually the part I like most about Survival Chaos: You have time to think about what to do. We also see early on that you can do a lot of manual defending: You can control which enemies your towers shoot at, your central building has a defensive spell to damage incoming enemies, and you can buy extra units to help defend your base.īut mostly you just spend a lot of time observing how your various fights are going. (Phoenixes in this case) Otherwise you just have a couple buildings and you can decide which buildings to upgrade or which upgrades to research. At first not much is happening, other than the choice of which “bonus” to go for. Before we go any further though, let’s just watch a video of someone playing the game: You mostly make decisions about the macro: When to invest in your economy, what units you should invest in, what upgrades you should get. You just build buildings, the buildings automatically make units, and you watch the units fight automatically. The basic idea is to make a RTS where you don’t control your units. In StarCraft 2 it’s called “Tug Of War” so I’ll go with that. I am not sure if the genre has a good name yet since it’s never been big. (I was able to find a very similar map called “ Pokemon Defense” from 2010, but that’s about it…) The history of Auto Chess, the other recent genre to come out of Warcraft 3, is almost completely lost. It’s rare to see a new video game genre emerge like this, and nobody ever writes about this while it’s happening. I want to talk about it because it’s part of a genre of strategy games that hasn’t had a big success yet, and this feels like a big evolution, maybe even a breakthrough. I really want you and your team to rethink the situation and decide again.I’ve had an obsession recently with a mod for Warcraft 3. Here is a link of an Mod Community: Admin worked on big projects, a chat with him might be interesting for you. Take a look at the current situation, then you might have a better overview about It. Projects have to evolve and go forward, this would be a really good step for Fortress Survival. Getting attention with this map might get you a standalone project. Dota once started as a WC III mod and now its a standalone product financed by Valve with the old WC III dev. The source Engine has more details than the WC III Engine (Physics etc.) You have a stable + modable engine and tools ready up to be used: Alot of old WC III Players are playing Dota 2, you have an audience! You ask why you should leap to the Dota 2 Client? Well: The Source 3 engine and the official custom map support from Valve will be released this year and its just about time to jump in and give FS a fresh boost. would we make a silly port for dota 2 when we're going to make an entire standalone game?įirst of all: excuse me that I revive this old topic, but I really want to encourage you and your team to rebuild FS on the Dota 2 engine.
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